I assume many of the actors involved must be responsible for more than one of these bit parts, but I can't tell just by listening like I can in some areas of Skyrim. There are dozens of random gossipers on street corners who are just as enthusiastically and professionally portrayed as the main cast, and rarely sound too similar to each other. It's downright astounding how much voice acting Larian has crammed into these streets, and how good nearly all of it is. Almost every citizen you’ll encounter there has something to say about the unfolding events, and nosey exploration is consistently rewarded with new lore, new loot, and new quests. That’s exemplified by the city of Baldur's Gate itself, a hub full of life and adventure that came around to awe me anew, even though it took me 90 hours to reach the titular setting. Larian’s incredible attention to detail also extends to the area design and writing. There's not a bit of awkward lip-syncing to be found. The variety of high-fidelity, performance-captured, expressive faces everyone can make is shockingly good for a game of this type, with hundreds of characters rather than a small, core cast who can be directed like they're in a live-action production such as The Last of Us. I've rarely experienced so much joy just looking at the beautiful, flame-haired elven ranger I designed outside of Final Fantasy XIV. And I just love the art direction on every humanoid, enemy, and even the outfits. Each of the 12 classes have at least three specializations that play quite differently, with wizards and clerics getting even more to choose from. This character creator is one of the best I've seen outside of MMOs in a long time, featuring 29 different subraces with unique abilities and models (if you count all the different colors of dragonborn, at least). There's a huge amount of freedom in who you can be in this world, as well.
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